class BaseDamageType extends KFWeaponDamageType
	abstract;

var name CodeName;

var bool bIsWeaponDamage,bIsMonsterDamage,bAlwaysHeadshots;

var float BackStabDamageBonus,BurnedDamageMod,HeadshotAimMod;

var float ArmorPierceAbility;

var float DecapDamageMult;

defaultproperties
{
	bIsWeaponDamage = false
	bIsMonsterDamage = false
	WeaponClass = none
	
	BackStabDamageBonus = 0.00
	BurnedDamageMod = 0.00
	
	HeadshotAimMod = 1.00
	bAlwaysHeadshots = false
	
	DecapDamageMult = 1.10
	
	ArmorPierceAbility = 0.00
}
